![]() ![]() For example, I got I-Ninja to stop crashing this way by forcing "rtx.froxelMaxDistance" to a value less than the game's maximum, which is shown in the log after a crash. Allows you to switch your refresh rate to 20, 40, 60, 100 and 144 Hz. Could be a useful way of getting games to work with specific settings. dll that causes Anniversary to run in borderless windowed mode. On another note, one thing I notice is that changing settings through the remix developer menu in game saves all of those changes to rtx.conf, and loads those settings at launch, like a preset. ![]() ![]() I also tried project64, most other emulators I can think of typically use d3d11/12/OGL/vulkan these days, but down to try others that might potentially work! Emulators though, well fingers crossed but it doesn't seem likely IMO. Those games I believe will work once the full version of remix is released. To me, that sounds less hopeful than the other line that pops up in some games' log "trying to raytrace but cannot find a valid camera" (ex. In Direct3D theres no such thing as 'triple buffering' - Microsoft implements a render ahead queue, so enabling 'triple buffering' in D3D games does add another frame of latency. Run the tasklist command, and in the output, search for tru.exe and its Process ID. I tried pcsx2, but the log complains about it being an "unsupported primitive topology" and I get a black screen. Triple buffering still causes only one frame of lag as it always picks the most recent frame. Run steam with the shortcut url that holds Underworlds game ID. Click to expand.I wasn't able to get it dolphin to load with remix at all, even with older builds that had d3d9, how did you do that? ![]()
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